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void egl_demo()
{
EGLDisplay display = eglGetDisplay (EGL_DEFAULT_DISPLAY);
eglInitialize(display , 0, 0);
EGLConfig config;
eglChooseConfig(display , attribs, & config, 1, &numConfigs );
EGLSurface surface = eglCreateWindowSurface(display, config, ANativeWindow , NULL);
EGLContext context = eglCreateContext (display, config, NULL , NULL);
eglMakeCurrent (display, surface, surface , context)
while(true){
//opengl绘制
glxx();
eglSwapBuffers(display , surface );
}
eglDestroyContext( display , context );
eglDestroySurface(display , surface );
eglTerminate(display );
}
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